Super Smash Bros. nears perfection on Wii
Technophile
Jonathan Harrop
Issue date: 3/26/08 Section: Life & Style
"Super Smash Bros.: Brawl," for the Wii, is one of those games that finally makes me want to turn on my Wii and leave it on.
Since I finished "The Legend of Zelda: Twilight Princess," I've turned it on occasionally for bouts of Wii Sports, Wii Play and the remake of "Resident Evil 4." I've contemplated selling it, especially around Christmas as "Halo 3" and "Guitar Hero III" were taking up my time. And "Bioshock." And "Assassin's Creed."
I held off, though, as I knew the sequel to one of the best Nintendo Gamecube games in existence would be released soon. Unfortunately, it kept being delayed and I had to keep waiting, occasionally playing a game of tennis.
It was well worth the wait, though. Very well worth it.
If you're unfamiliar with the idea of Smash Bros... in general, let me sum it up - Nintendo characters beat each other up for coins and trophies.
That's about all there is to it. However, there are literally dozens of ways to play, either by yourself or with friends.
It sounds silly, it sounds childish, but it proves that Nintendo can make a fighting game as well as it can make a platformer or adventure game. The game is quick to get into and simple to play.
The characters range from Nintendo classics like Mario and Link to more obscure ones like the Ice Climbers and Olimar to some non-Nintendo characters like Sonic and, my new personal favorite, Metal Gear's Solid Snake.
The levels are wide and diverse, ranging from simple small levels - designed for as much mayhem as possible - to large expansive ones with moving platforms and a couple that move on their own. Each level has its own distinct challenges and feel.
Smash Bros... is one of those few fighting games that add to the character with items. Each item, from Pokémon spewing Pokéballs, to lasers, blasters, baseball bats, swords and hammers, has their own strengths and weaknesses. The mad scramble for some of them is one of the best times you can have with friends on Nintendo's little white box that doesn't involve body injury.
Since I finished "The Legend of Zelda: Twilight Princess," I've turned it on occasionally for bouts of Wii Sports, Wii Play and the remake of "Resident Evil 4." I've contemplated selling it, especially around Christmas as "Halo 3" and "Guitar Hero III" were taking up my time. And "Bioshock." And "Assassin's Creed."
I held off, though, as I knew the sequel to one of the best Nintendo Gamecube games in existence would be released soon. Unfortunately, it kept being delayed and I had to keep waiting, occasionally playing a game of tennis.
It was well worth the wait, though. Very well worth it.
If you're unfamiliar with the idea of Smash Bros... in general, let me sum it up - Nintendo characters beat each other up for coins and trophies.
That's about all there is to it. However, there are literally dozens of ways to play, either by yourself or with friends.
It sounds silly, it sounds childish, but it proves that Nintendo can make a fighting game as well as it can make a platformer or adventure game. The game is quick to get into and simple to play.
The characters range from Nintendo classics like Mario and Link to more obscure ones like the Ice Climbers and Olimar to some non-Nintendo characters like Sonic and, my new personal favorite, Metal Gear's Solid Snake.
The levels are wide and diverse, ranging from simple small levels - designed for as much mayhem as possible - to large expansive ones with moving platforms and a couple that move on their own. Each level has its own distinct challenges and feel.
Smash Bros... is one of those few fighting games that add to the character with items. Each item, from Pokémon spewing Pokéballs, to lasers, blasters, baseball bats, swords and hammers, has their own strengths and weaknesses. The mad scramble for some of them is one of the best times you can have with friends on Nintendo's little white box that doesn't involve body injury.
2008 Woodie Awards
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